![]() ![]() ![]() So IMO, get rid of tech trading entirely and either go the Civ 5 route and have something like research agreements, or something like that. If you turn of tech trading entirely it seems to cripple the AIs because they just don't seem to prioritize researching enough or to know that they need to due to lack of trading being available. In some games the no tech brokering thing can help but not really in GC3, because there are so many minors that you still end up with collective research. It's not a good game mechanic even if exploit is one of the 4 X's. Or, as a player, you leverage moronic AI and trade techs to gain an advantage yourself.Įither way, either the AIs exploit you, or you exploit them. I play with rare minors, which still seems to yield a huge amount of minors, and they're basically conduits for the AIs to get all techs with ease. In GC3 the AIs basically do collective research, because between the AIs and the minors, they end up trading a ton and it's like you against everybody as far as researching goes (or you do some trading too, which is not my idea of fun). 4X need less or no cheese, not built in cheese. That's not really strategy, that's cheese. You can watch people playing older versions of Civ on high difficulties and a large part of success is manipulating bad AI to do tech trades to keep up. I saw this old post about it but couldn't reply to it, but it sums it up nicely by stating it's one of the most exploitable mechanics in 4X, and that's so true. One of the most annoying things to me about GalCiv and many 4X is tech trading. Wikis Immerse yourself in game lore, tutorials, and more. Metaverse See how you rank against other players in your favorite games. Community Stay up-to-date with game news and dev journals. All Games Check out our complete catalog of award-winning games. Ashes of the Singularity Massive-scale warfare in an epic RTS. The Political Machine 2020 Win the hearts and minds of America's voters. Star Control The space action/adventure classic returns. Sins of a Solar Empire II Real-time strategy. Games Galactic Civilizations Discover new adventures and rule the galaxy in this 4X sandbox. Corporate Software Solutions Increase productivity, design intelligent controls and reinforce branding with our enterprise products. View All Software Products Discover our productivity and customization tools. WindowBlinds 11 Customize the look and feel of your taskbar, window frames, and more. Curtains Easily create and add additional style modes to Windows 10. CursorFX Customize your Windows cursor and create your own. Groupy 2 Organize multiple applications into grouped tabs on your Windows desktop. Multiplicity Connect multiple PCs with one keyboard and mouse. DeskScapes Personalize your desktop wallpaper with animated pictures and video. Fences 4 Automatically organize your desktop apps, files, and folders on Windows 10 and 11. ![]() Start11 Customize the Start Menu and Taskbar in Windows 10/11. Works in Windows as well.Software Object Desktop Your complete Windows customization suite. Thank you, JTN! I was not aware of how to do that at all. I'm not aware of another way to get this information. In the Unix Gtk 2.1.x client (don't know about others), opening up the city dialog for a city with trade route(s) and left-clicking on the trade statistic (where it says e.g. (Embarrassingly, I can't remember later on as I go to send the 3rd or 4th caravan out to what cities I've already traded with.) - Mr PeaCH 17:48, 22 August 2008 The Cities display can be made to show me how many trade routes each of my cities have but do not show which other city (mine, opponent) the route is with or what it is earning me turn by turn.Īm I missing some fundamental screen or menu which will tell me how much a city's trade route is earning per turn and with which other city it is associated with. I note that when I establish a trade route there is an immediate bonus in gold and lightbulbs but I do not see the effect of having a trade route long-term. I remember establishing trade routes using caravans in Civilization but in the FreeCiv version I don't think I'm seeing enough information to decide if I'm doing it correctly. Forums: Index > Playing Freeciv > Trade routes - how to manage ![]()
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